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AI Insights · Timothy · April 2025

Top Digital Pacifier Games in Finland: Q1 2025 Overview

Discover the performance trends of top digital pacifier games in Finland for Q1 2025, with insights from Sensor Tower on downloads, revenue, and active users.

Top Digital Pacifier Games in Finland: Q1 2025 Overview

In the first quarter of 2025, the top digital pacifier games in Finland showed varied performance trends across downloads, revenue, and active users. Here's a closer look at how these apps fared on a unified platform, combining data from both iOS and Android.

Candy Crush Saga from King experienced a decline in weekly downloads, starting from 2K in early January and dropping to under 900 by the end of March. However, the game saw a resurgence in weekly revenue, which reached approximately $147K in the final week of March, after a dip to around $82K in mid-February. Meanwhile, weekly active users decreased from over 31K to around 20K.

Hill Climb Racing by Fingersoft showed fluctuating trends in downloads, starting at 754 and ending at 392. Revenue remained relatively stable, peaking at $318 at the beginning of the quarter. Active users saw a decrease from 7.2K to 3.5K by the end of March.

Toca Boca Jr maintained a consistent weekly revenue, peaking at $238 in late February, while downloads saw a sharp decline from 818 to 238. Active users also decreased from nearly 1.9K to under 1K.

Applaydu Play & Discover had no revenue data but showed a significant increase in downloads, rising from 246 to 883 by the end of March. Active users followed a similar upward trend, increasing from 1.7K to 2.4K.

Finally, Talking Tom Gold Run observed a slight dip in downloads, from 639 to 221, with revenue fluctuating modestly, peaking at $30 in early January. Active users remained relatively stable, ending the quarter at around 7.5K.

These insights are based on data from Sensor Tower, where more detailed analytics can be explored.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025